I managed to catch him in a loop, but I break the loop near the end to get him solidly on the ground as I kill him. My main goal for Arma 2 was killing him when he was touching the ground, as before.Same goes for the large outdoor vertical section, except the wind is blowing up this time, aiding my jumps up the wall. The horizontal section is quite windy, in case one is wondering why I'm able to fly so fast.I use Ground Gargoyle because his standing shot (as opposed to his jumping shot you'll probably notice the difference) is twice as powerful as the normal fireball. Ovnunu comes out of the slime when the mini-eyes are destroyed, and only when his pulsing slime reaches its midpoint, giving me a bit of leeway with how fast I kill the mini-eyes. On the way up the vertical passage with Ovnunu, I try to ascend only when he's not breaking the walls, as this reduces lag.You're usually supposed to light the torches in the dark section of the catacombs, but with tool-assitance, it would just be plain silly to do things the "right way.Jumping at the end of the dash extends the dash quite a bit, hence all the dash-jumping. From this point out, I try to use the Ground Gargoyle as much as possible to get through areas quickly.If he's up in the air when he is defeated, it takes several hundred frames for him to descend and then start talking. My main goal was to get him close to the ground when I deliver the final blow. Arma, the final boss of the level, took a while too. He usually flies up and out of range, but after several long attempts, I finally got him not only to stay down where I could hit him, but not attack at all, and die close to the ground. Hippogriff 1 was probably the fight that I spent the most time on in this entire run. Somulo (the zombie dragon) is as easy as I make him look, but Hippogriff, (and many other bosses in this game) are much harder than they seem in this movie.The bosses in this game are (for the most part) highly manipulatable, making many of the normally frustrating bosses look extremely simple. My main chances to shine were during boss fights. Getting all the items (even though I don't use most of them) is necessary to acheive the "good" ending, and also makes for a more entertaining video, I believe. The main goal of this run was to get everything in the game (100% completion) as fast as possible.
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